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Vulcan` TWL Member
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| 07-08-2012 08:12 PM / profile
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We should start with that Lockdown, Seatown and Arkaden should not be a choice for pre-season, season and playoff maps at all. We should only play less played maps or the ones we never play.
Pre-season: Bakaara
Dome
Mission
Resistance
Carbon
Village
Fallen
Outpost
Interchange
"new" maps, more unknowns, let the better prepared team win.
"Insanity: doing the same thing over and over again and expecting different results" - Albert Einstein.
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STRE3TZ Competition Manager NA Game Operations Call of Duty Series
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| 07-08-2012 10:05 PM / profile
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Originally posted by: duckiee So I take it there will be nothing wrong with my team (7 members or so) coming to these forums and each posting the same map list and all their votes will be counted?
Why does there always have to be one that makes things complicated.
GET ALL YOUR MEMBERS TO COME VOTE...
You happy now?
This is open for anyone and everyone to vote, feel free to tell everyone. Voice your opinions etc...
KEEP THIS ON TOPIC!
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theanswer. TWL Member
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| 07-08-2012 10:23 PM / profile
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1. Bootleg
2. Seatown
3. Arkaden
4. Underground
5. Lockdown
6. Resistance
7. Hardhat
8. Interchange
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Blue/Pc>mac TeamWarfare Vet
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| 07-08-2012 10:36 PM / profile
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i vote same maps as this last season(which i barely remem )
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Dominor TWL Member
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| 07-08-2012 11:37 PM / profile
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1. Bakaara
2. Hardhat
3. Lockdown
4. Village
5. Underground
6. Resistance
7. Carbon
8. Arkaden
9. Fallen
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rabbiz TWL Member
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| 07-09-2012 12:17 AM / profile
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1. Bakaara
2. Hardhat
3. Lockdown
4. Village
5. Underground
6. Resistance
7. Seatown
8. Arkaden
9. Fallen
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duckiee TWL Member
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| 07-09-2012 12:49 AM / profile
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Originally posted by: STRE3TZ
Originally posted by: duckiee So I take it there will be nothing wrong with my team (7 members or so) coming to these forums and each posting the same map list and all their votes will be counted?
Why does there always have to be one that makes things complicated.
GET ALL YOUR MEMBERS TO COME VOTE...
You happy now?
This is open for anyone and everyone to vote, feel free to tell everyone. Voice your opinions etc...
KEEP THIS ON TOPIC!
I fully understand that it's for everyone to come and post their map choices, I'm just not sure why it is like that.
I guess no one sees where I'm coming from with this. There is no structure to this, it's just one big cluster fuck with everyone coming and throwing maps out. Like I said earlier, the playoffs have structure on map votes - your founder votes for the maps (consults the team before voting I'm assuming) then the 3 most voted maps goes.
Risen has 2 teams, let's say all their members combined wanted to come in and post the maps they wanted for the season (all the same map lists), they could easily do so and have around 18-20 votes for those maps just from their team alone. This system just doesn't make much sense.
As far as new teams entering the league, teams dying, etc you do realize this is a dead game and a dead community, the chances of more than 1 or 2 new teams entering this league are highly unlikely and there is a way better chance of about 3-4 teams who played last season to not even play a season 3.
Originally posted by: risen.irishman
Also many players will have different ideas on a 8 map long list than the founder of their team will. Overall it just seems an open vote is better for this issue.
I'm not sure why a "founder" would have a different map list than their team. Isn't the team suppose to make a team decision on those sorts of things? I guess the word "founder" just doesn't hold much weight with me, at the end of the day all they did was a create the team on TWL. A team is everyone, not just one person. You would want to have everyone agree on a map list for the season that they would like to see and that's the one they would vote for together.
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STRE3TZ Competition Manager NA Game Operations Call of Duty Series
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| 07-09-2012 12:53 AM / profile
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People don't always see eye to eye with the founder..
This is the only way we can make this happen. The voting system only works in a way where I can select a league or a ladder and then people from that league and ladder can vote.
Since there are not teams on this league, no one can vote for it. It's the way the ballots were made on the site. Nothing I can do.
This is the best way to do it unless you all want me to pick the maps like I usually do and I change at least 2 maps every season so that the maps are not always the same.
I think this way is better, it gives everyone a chance to post what they want.
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Irishman. TWL Member
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| 07-09-2012 01:06 AM / profile
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Updated current tally:
1t. Interchange: 10 votes
1t. Hardhat: 10 votes
2t. Seatown: 9 votes
2t. Arkaden: 9 votes
2t. Lockdown: 9 votes
2t. Resistance: 9 votes
7. Bakaara: 8 votes (for regular season)
8t. Bootleg: 7 votes
8t. Fallen: 7 votes
8t. Village: 7 votes
11t. Carbon: 5 votes
11t. Outpost: 5 votes
13t. Underground: 4 votes
13t. Downturn: 4 votes
13t. Dome: 4 votes
16. Mission: 2 votes (for regular season)
Preseason map:
1. Mission with 4 votes for preseason
2. Bakaara with 1 vote for preseason
dunno what you want to do with preseason specific votes....but id probly just add them to all the votes after picking 8 maps to help figure out the 9th
Also not that it matters but....I didnt talk to a single person on risen before picking and posting my choices in maps, I cant help it that they happen to agree with my selections(except for theanswer b/c he always has to be a little different) Post edited by risen.irishman at 7/9/2012 1:09:54 AM
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duckiee TWL Member
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| 07-09-2012 01:25 AM / profile
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This isn't a 1v1 game, it's a 5v5 team game. Why would individual votes override a team vote?
But so be it, I don't see this system changing for a season 3 any time soon. I guess our team is the only team in TWL who like to make decisions together.
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Furret TeamWarfare Vet
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| 07-09-2012 02:07 AM / profile
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Originally posted by: duckiee This isn't a 1v1 game, it's a 5v5 team game. Why would individual votes override a team vote?
But so be it, I don't see this system changing for a season 3 any time soon. I guess our team is the only team in TWL who like to make decisions together.
Because everyone has a different opinion on what maps they want to play. I for instance, hate carbon, although it's not an awful map. And I don't see why the number of players on a team changes who gets to vote on what maps they want to play.
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Redrum1018 TWL Member
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| 07-09-2012 02:15 AM / profile
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1. Bakaara
2. Hardhat
3. Lockdown
4. Village
5. Underground
6. Resistance
7. Seatown
8. Arkaden
9. Fallen
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duckiee TWL Member
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| 07-09-2012 04:14 AM / profile
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Originally posted by: diskyzz
Lets take a simple example of CS....So many maps in that game are one sided and yet they are still played in competition. The point is for a team to actually play together to break a assault or defensive strat. just because a map is one sided has nothing to do with whether or not it should be played.
....and yes any map can be considered one sided if you have a good team
Let's be real here, CS maps are all very well designed. The maps aren't one sided, they are balanced. CS is all about team, the maps are balanced in the sense that it's up to attack to work together and get an early pick at the bomb site they are going to push. If you die early on defense there are consequences that most likely will cost your team the round because of the way the maps are designed.
COD maps (mw3) are completely different, there is no structure to them. They are pub maps at best, maps designed to just run around and DM everyone. Do you really think the biggest pub game ever released actually puts effort into making maps that are good for competition? The maps we don't play in competiton are indeed ONE SIDED, it has nothing to do with working as a team to break the defense. The fact is you can get an early pick at a bombsite but still have no chance because of the way everything is positioned and the fact defense can recover so easily.
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Irishman. TWL Member
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| 07-09-2012 04:28 AM / profile
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Originally posted by: duckiee
Originally posted by: diskyzz
Lets take a simple example of CS....So many maps in that game are one sided and yet they are still played in competition. The point is for a team to actually play together to break a assault or defensive strat. just because a map is one sided has nothing to do with whether or not it should be played.
....and yes any map can be considered one sided if you have a good team
Let's be real here, CS maps are all very well designed. The maps aren't one sided, they are balanced. CS is all about team, the maps are balanced in the sense that it's up to attack to work together and get an early pick at the bomb site they are going to push. If you die early on defense there are consequences that most likely will cost your team the round because of the way the maps are designed.
COD maps (mw3) are completely different, there is no structure to them. They are pub maps at best, maps designed to just run around and DM everyone. Do you really think the biggest pub game ever released actually puts effort into making maps that are good for competition? The maps we don't play in competiton are indeed ONE SIDED, it has nothing to do with working as a team to break the defense. The fact is you can get an early pick at a bombsite but still have no chance because of the way everything is positioned and the fact defense can recover so easily.
To direct this back to being on topic...
This is why I really feel like the few maps we have that are a little more balanced should be included in every season. They are commonly played for a reason. There is still room within this though to change out quite a few maps season to season for variety since the number of balanced, good, competitive maps falls far short of 8 and even unbalanced some of the other maps can still be fun to play once in a while.
I have debated enough trying to sway people to that point of view though, everyone has read the arguments and its now just rehashing so might as well just get on with the vote and respect what the community as a whole determines.
Current Tally:
1. Hardhat: 11 votes
2t. Interchange: 10 votes
2t. Seatown: 10 votes
2t. Arkaden: 10 votes
2t. Lockdown: 10 votes
2t. Resistance: 10 votes
7. Bakaara: 9 votes (for regular season)
8t. Fallen: 8 votes
8t. Village: 8 votes
10. Bootleg: 7 votes
11t. Carbon: 5 votes
11t. Outpost: 5 votes
11t. Underground: 5 votes
14t. Downturn: 4 votes
14t. Dome: 4 votes
16. Mission: 2 votes (for regular season)
Preseason map:
1. Mission with 4 votes for preseason
2. Bakaara with 1 vote for preseason
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diskyzz TWL Member
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| 07-09-2012 09:45 PM / profile
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Originally posted by: duckiee
Originally posted by: diskyzz
Lets take a simple example of CS....So many maps in that game are one sided and yet they are still played in competition. The point is for a team to actually play together to break a assault or defensive strat. just because a map is one sided has nothing to do with whether or not it should be played.
....and yes any map can be considered one sided if you have a good team
Let's be real here, CS maps are all very well designed. The maps aren't one sided, they are balanced. CS is all about team, the maps are balanced in the sense that it's up to attack to work together and get an early pick at the bomb site they are going to push. If you die early on defense there are consequences that most likely will cost your team the round because of the way the maps are designed.
COD maps (mw3) are completely different, there is no structure to them. They are pub maps at best, maps designed to just run around and DM everyone. Do you really think the biggest pub game ever released actually puts effort into making maps that are good for competition? The maps we don't play in competiton are indeed ONE SIDED, it has nothing to do with working as a team to break the defense. The fact is you can get an early pick at a bombsite but still have no chance because of the way everything is positioned and the fact defense can recover so easily.
ill just agree to disagree with you; as i completely understand what you are saying I just interpret the style differently.
...and yes cs was designed much better for competition
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HectiK =D TWL Member
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| 07-12-2012 01:35 AM / profile
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Preseason: dont care:
Week 1: Seatown
Week 2: Lockdown
Week 3: Arkaden
Week 4: Resistance
Week 5: Seatown
Week 6: Lockdown
Week 7: Arkaden
Week 8: Resistance
repeat for playoffs
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roveroveroveroverover TWL Member
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| 07-12-2012 01:37 AM / profile
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Originally posted by: HectiK =D Preseason: dont care:
Week 1: Seatown
Week 2: Lockdown
Week 3: Skidrow
Week 4: Resistance
Week 5: Seatown
Week 6: Lockdown
Week 7: Skidrow
Week 8: Resistance
repeat for playoffs
Fixed
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STRE3TZ Competition Manager NA Game Operations Call of Duty Series
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| 07-12-2012 01:43 AM / profile
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I understand the two of you are dead serious, but I will only count each different map you put down once.
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roveroveroveroverover TWL Member
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| 07-12-2012 02:23 AM / profile
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Originally posted by: STRE3TZ I understand the two of you are dead serious, but I will only count each different map you put down once.
per week
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Vulcan` TWL Member
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| 07-12-2012 02:29 AM / profile
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Honestly, if one of the following will be in next season (Lockdown, Arkaden or Seatown) I don't think I'll be interested enough to play. I will just have to enjoy my summer outdoors and patiently wait for BO2 while pubbing BO/cod4
gg {yawn}
"Insanity: doing the same thing over and over again and expecting different results" - Albert Einstein.
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