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OmniZwei
TWL Member
08-14-2012 06:29 PM / profile

Originally posted by: M a r i o
Originally posted by: -=Michelob=-
Obviously Omni isnt familiar with Arena.

Granted this is a different game than Tribes 1 of course.

But they had one auto gun total and that was chain gun.

That worked out well considering the ladder ran for 10 plus years.

Autos ruined this game completely sorry.

Now I will say I wouldnt mind one auto gun total.

But there is too fucking many to have them all involved.



Even the chaingun was usually frowned upon in T1 arena, was usually much funner when people were just using discs, grenades launchers, laser rifles and plasmas. Obviously lots of people still used it because it gave players with low pings an advantage. Although the chaingun in T1 I don't think was as broken as the autos in Ascend.


Tribes 1 is VERY far off from Tribes Ascend gameplay wise. If that were the case, I can flip that over with the idea that in Tribes 2, the auto type weapon (chaingun) was never banned from competition.

Removing autos from this game makes gameplay MUCH slower. You take away autos and all you're left with is mainly splash weapons. Not only does the game lose its speed because kills are coming in slower, it also loses its intensity. The amount of pressure put on the player seems to be lifted. Thats what I like in competition, I like seeing, not only good aim, good tactics, I want to see how players do under pressure. And Pressure should ALWAYS be part of competitive play.
Post edited by OmniZwei at 8/14/2012 6:34:10 PM
djfaith
TWL Member
08-14-2012 06:30 PM / profile

Keep the auto's is my vote.
Ryouko24
TWL Member
08-14-2012 07:30 PM / profile

Omni spends more time on trying to appear smart and on futile personal attacks then debating the subject.

Can't speak for others but in my experience autos slowed down the pace moreso. I strongly feel like this ladder will be ruined if autos are allowed.

As I mentioned before instead of talking about this, it would be more useful if we can have Hybrid setup a test server and TEST some of these ideas.

I really doubt majority will want autos by the time testing is done.
-=Michelob=-
Jedi Mind Tricks
TeamWarfare Vet
08-14-2012 09:52 PM / profile

Originally posted by: OmniZwei
Originally posted by: M a r i o
Originally posted by: -=Michelob=-
Obviously Omni isnt familiar with Arena.

Granted this is a different game than Tribes 1 of course.

But they had one auto gun total and that was chain gun.

That worked out well considering the ladder ran for 10 plus years.

Autos ruined this game completely sorry.

Now I will say I wouldnt mind one auto gun total.

But there is too fucking many to have them all involved.



Even the chaingun was usually frowned upon in T1 arena, was usually much funner when people were just using discs, grenades launchers, laser rifles and plasmas. Obviously lots of people still used it because it gave players with low pings an advantage. Although the chaingun in T1 I don't think was as broken as the autos in Ascend.


Tribes 1 is VERY far off from Tribes Ascend gameplay wise. If that were the case, I can flip that over with the idea that in Tribes 2, the auto type weapon (chaingun) was never banned from competition.

Removing autos from this game makes gameplay MUCH slower. You take away autos and all you're left with is mainly splash weapons. Not only does the game lose its speed because kills are coming in slower, it also loses its intensity. The amount of pressure put on the player seems to be lifted. Thats what I like in competition, I like seeing, not only good aim, good tactics, I want to see how players do under pressure. And Pressure should ALWAYS be part of competitive play.



Exactly Chain gun was never banned in T1 for competition play.

I have no problem with one auto weapon.

But people using several different ones?

Thats a problem.
OmniNept
TWL Member
08-14-2012 10:21 PM / profile

As I said before:

"Re: Michelob's comment, we are actually very familiar with Arena. Also, when you say you wouldn't mind "one auto gun total", you may as well say you wouldn't mind autos: the relatively minor differences between autos don't significantly alter their shooting/usage mechanics. "

And Ryouko, Exactly. "Can't speak for others"

You're entitled to an opinion, but until your latest post, you presented opinion as established fact.
Post edited by OmniNept at 8/14/2012 10:27:09 PM
[OwA]Prototype
TWL Member
08-14-2012 10:48 PM / profile

I think autos should stay in arena. that hold out shotgun is worse. Yall keep hating on the plasma but in reality that dam shotgun is way OP. Keep autos in Arena!
LowRadio
TWL Member
08-14-2012 10:50 PM / profile

I vote to keep autos.
-=Michelob=-
Jedi Mind Tricks
TeamWarfare Vet
08-15-2012 12:14 AM / profile

It's pointless to argue lets just get this going.
OmniVan
TWL Member
08-15-2012 05:15 PM / profile

was chatting in a PUB last night and people lol'd that any autos were banned. They pointed out that due to the low maneuverability, close range, and high splash, it would be a "lava floor", essentially, due to all the splash, you'll just die as soon as you hit the ground.

IMO, that just sounds dumb.
-=Michelob=-
Jedi Mind Tricks
TeamWarfare Vet
08-15-2012 07:29 PM / profile

Originally posted by: OmniVan
was chatting in a PUB last night and people lol'd that any autos were banned. They pointed out that due to the low maneuverability, close range, and high splash, it would be a "lava floor", essentially, due to all the splash, you'll just die as soon as you hit the ground.

IMO, that just sounds dumb.



So you were talking to people who play just like you?

Gotcha.
-Hybrid
TeamWarfare Vet
TWL Retired Staff
08-15-2012 08:19 PM / profile

Originally posted by: -=Michelob=-
It's pointless to argue lets just get this going.

Agreed. Let's assume for now that the ladder will allow autos just so we can avoid discussing these extra factors in favor of opening the ladder sooner. After all, "fun" is subjective and as the current TWL arena rules already have class limits and banned items, we should avoid adding further limitations until we get a couple of matches played. As I mentioned in my last post we're still missing things like maps and respawn timer.
OmniVan
TWL Member
08-15-2012 08:49 PM / profile

Originally posted by: -=Michelob=-
Originally posted by: OmniVan
was chatting in a PUB last night and people lol'd that any autos were banned. They pointed out that due to the low maneuverability, close range, and high splash, it would be a "lava floor", essentially, due to all the splash, you'll just die as soon as you hit the ground.

IMO, that just sounds dumb.



So you were talking to people who play just like you?

Gotcha.

Actually they were splash monkeys admitting that the close proximity of arena map and low maneuverability of T:A would cause a giant fireball which would mean sudden death if everyone were just splashing around. Especially if TD is on.

But carrying on...

I dont see a problem with any of the maps.

Respawn, I prefer short timers. Longer timers give more leniency to fluke kills. 3 sec is standard, don't see a reason to change it.
OmniU8er
TWL Member
08-15-2012 09:50 PM / profile

I don't have any problems with any of the maps in the current rotation either. The only issue I see arising is sniping from the tree tops on Hinterlands. That could get quite nasty with a coordinated team.

As for the spawn time, as Van stated, a high spawn time would give an advantage to any fluke kills. An example of this would be the majority of a team spawning next to a lone player of the opposite team. (We all know how bad the spawn system is, this is bound to happen a fair bit) Now, in most situations, the lone player isn't going to win against a coordinated comp team in a group and would lose. Now that team is down a player for another (just as an example of a long timer) 10 seconds merely because of a poor spawn system, not from a lack of skill.

tl;dr I vote for stock spawn time.
Post edited by OmniU8er at 8/15/2012 9:58:41 PM
Ryouko24
TWL Member
08-15-2012 10:01 PM / profile

If indeed team omni is allowed to ruin this ladder than atleast create a new 2v2 or 3v3 ladder without autos.

The closer to T1 the better. Autos don't belong to Tribes and apparently neither does team omni. Play COD or the new counter strike
gfchico
TWL Member
08-15-2012 11:31 PM / profile

@ Hybrid - Too little too late perhaps but here's my 2 cents.
I know for now you're going to allow autos but my vote is still no autos and here's why.

it is my belief that under the previously proposed ruleset (class limitations etc.,) and if autos are allowed then the ladder is going to be dominated by them. Allowing them virtually dictates loadouts and team composition. It will favor those who favor that style of play.

That being said - lets start rolling on it.

Kentster82
TWL Member
08-16-2012 12:59 AM / profile

Well ill throw my two cents in on everything
Maps: i think all the maps are fine expect hinterlands just because of the tree tops
Re-spawn: i think maybe like 7 seconds if possible so it makes it a bit harder for someone to get back to their team for support but is still short enough that they are not useless for a long period
Autos: personally i think autos are not an option if we have to have them ok but the nj5b and the technician class for sure should be off the table or at least for technician no Light turrets.
OmniVan
TWL Member
08-16-2012 05:25 PM / profile

tbh I'd totally be down for a no splash no auto mod. Personally don't find fusor any harder than AR, but thats just me. Doubt hirez will ever make splash and autos an "on/off" option though

But for now, lets get this rolling and move on from there
Post edited by OmniVan at 8/16/2012 5:26:27 PM
OmniNept
TWL Member
08-16-2012 09:24 PM / profile

Same general thoughts on the respawn: too short, and there'll be too much cluster fuck. Too long, and you put the respawning team at a disadvantage that could outlast that particular skirmish. U8er and Van explained it well. 5-10 seconds seems a good balance.
Post edited by OmniNept at 8/16/2012 9:25:56 PM
OmniVan
TWL Member
08-17-2012 08:10 PM / profile

How about we just say 5 seconds, all maps, and roll from there. We can tweak it as we go along
OmniHex
TWL Member
08-18-2012 02:18 AM / profile

Are these matches going to be uploaded on youtube or streamed?
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