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Mindflayr
TeamWarfare Vet
TWL Retired Staff
06-22-2012 02:41 AM / profile

Tribes Ascend Version 1.0.1016 is expected to be deployed on Friday, June 22. The servers will be down for several hours while the patch is deployed. Below are the preliminary patch notes.

Major Highlights
•Added support for “lock to player view” while spectating players. This allows you to see what the spectated player target sees. Press ‘L’ by default to lock the view to the player’s viewpoint. Mousewheel in for a first-person perspective.
•A new TDM map has been added to the list of maps in the Quick Play rotation. (Miasma)
•A new CTF map has been added to the list of maps available to play on Custom Servers. Stonehenge is a remap of a classic Tribes map. The map is currently in a “beta” state and will be added to the Quick Play rotation after it goes through testing on Custom Servers.

Weapon/Balance Items
•The Pathfinder’s Light Assault Rifle will now fire bursts from just holding down the fire button, rather than having to repress the fire button for each burst.
•Increased Rage Perk activation radius by 50%.
•Decreased effect radius of Raider’s Whiteout grenade by roughly 8%.
•Decreased damage on Shrike Rockets by 22%.
•Increased Shrike Rocket damage to armored targets (ex. base turrets, beowulfs) by 30%.
•Decreased damage on Technician’s Rockwind SMG by roughly 8%
•Slightly increased the distance from the reticule required for the Spotted command to work.
•Increased the distance Raider’s EMP grenades can be thrown to match most other grenades.
•Decreased explosion radius on Pathfinder’s Compact Nitrons by 13%.
•The Phase Rifle’s downscope reticule has been tweaked and crosshairs added.
•Raindance: A new route has been added into the generator room.


Additional Items
•With the help of community feedback, we have reworked some of the mechanics of the emergent gameplay of “rock-bouncing.” The mechanic is more lenient than the last major patch:
•Bouncing off a rock at an extreme angle is possible again, but the player will lose some of their speed.
•The “grace angle” for a bounce that loses no speed has been widened
•We will continue to adjust this feature as needed.

•FIxed an issue where some Accolades were not being awarded with some of the new variant weapons.
•Fixed an issue where the Determination Perk was not applying its health boost correctly.
•Fixed a situation where XP was not being given if the player had left the match early.
•Fixed an issue where a player could zoom and fire with weapons that don’t allow zooming while firing by holding down zoom through a reload sequence.
•Fixed bug where the Raider’s NJ5 Reload and Retrieve sounds were not playing.
•Fixed bug where the Infiltrator’s Remote Arx Buster Reload and Retrieve sounds were not playing.
•Tartarus High intensity music added.
•Fixed an issue where the Rage Perk would sometimes not apply when it should have.
•Fixed an issue where Technician’s Long Range Repair tool was repairing vehicles too quickly.
•Fixed an issue where rapid projectile fire wasn’t replicating to a spectator viewing the player who was firing.
•Fixed an issue on Deal of the Day that was incorrectly showing an XP tag.
•Fixed an issue with the Twitch streams that was causing not all of the active players to be shown.

http://www.egmnow.com/tribesascend/tribes-ascend-update-6-stonehenge-version-1-0-1016/

Post edited by Mindflayr at 6/22/2012 2:45:14 AM
Mindflayr
TeamWarfare Vet
TWL Retired Staff
06-22-2012 02:45 AM / profile

All of it looks good, but a Big woot on the Bolded Items.
Annaberries
Tribes 2 <3 Bunny
06-22-2012 03:52 AM / profile

I love the first person spectating. Some nice changes.
EPIK
Poofy
06-22-2012 04:28 AM / profile

Originally posted by: Annaberries
I love the first person spectating. Some nice changes.


Agreed on the 1st person spectate. Will make match casts a little more interesting, perhaps. Perhaps.
SADDAM AL-TIKRITI
TeamWarfare Vet
06-22-2012 11:20 AM / profile

"stonehenge"

lol
-=Michelob=-
Jedi Mind Tricks
TeamWarfare Vet
06-22-2012 11:32 AM / profile

The new DM map is not really good at all
viruTeX
Badass Mexican
TeamWarfare Vet
TWL Contributor
06-22-2012 02:51 PM / profile

People are experiencing exploded heads and shitting their pants over an apparent lower RoF on the LAR.

SADDAM AL-TIKRITI
TeamWarfare Vet
06-22-2012 05:29 PM / profile

hi guyze we herd u liked stonehenges so we improved it a bit







now with extra vehicles for your added pleasure


Mindflayr
TeamWarfare Vet
TWL Retired Staff
06-22-2012 07:27 PM / profile

Are you fucking kidding me. SH with Vehicles.

Shouldnt be suprised since they put vehicles on maps like crossfire that take 5 seconds to ski across, but we've gone full retard.

Somewhere HiRez miwssed the boat where all 3 (even Vengeance got this part right) previous games had vehicles on only half of the maps.
TomAsaR
TWL Member
06-22-2012 09:14 PM / profile

This version of Stonehenge is a JOKE of a map!

it's waay too big. just like Raindance, everything is like 33% too big scale wise.
SADDAM AL-TIKRITI
TeamWarfare Vet
06-23-2012 03:36 AM / profile

and 50% too flat, but we knew that'd happen
Frownz
TWL Member
07-28-2012 04:47 PM / profile

Yikes...overall graphics look sick
Devo_N
TeamWarfare Vet
07-29-2012 02:46 AM / profile

What a shock t see that once again, HiRez cannot map their way out of a wet paper bag.
Lo\/er
admires biscuit
07-29-2012 04:23 PM / profile

The v-pad is now removed. As are the hills that made the fast back to front possible. The map will play decently in comp.
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