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Thread: AA:PG League Season 3 - Server Settings (.ini)

  1. #1
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    AA:PG League Season 3 - Server Settings (.ini)

    We are very close for next season and we have made some preparations and help you a bit...

    I have made ini config that is according rules and you can download it from here https://1drv.ms/u/s!AkZaXdMPwB2b2SxJCkBxks7wnYJ9

    How to use:
    Download from link file "twl_AAGame.ini"
    Copy it to your server folder ( \AAPG\AAGame\Config\ )
    Replace bottom ini versions with those what are in your original ini ( lines are marked in next post )
    Stop server
    Rename "AAGame.ini" to "normal_AAGame.ini"
    Rename "twl_AAGame.ini" to "AAGame.ini"
    Most likely you want do things same time so disable ACI livesecure, just rename "pbsvuser.cfg" to " apbsvuser.cfg" ( \AAPG\Binaries\Win32\pb\ )
    Start server

    After match reverse process.

    Next post I will post full ini, lines you might want to customize marked with red color.

    If found any issues with this just reply here or contact me.
    Last edited by Sotaratsu; 10-14-2017 at 05:52 AM. Reason: ini version


  2. #2
    AA:PG Admin
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    [Engine.GameInfo]
    DefaultGame=AAGame.AAGameDevelopment
    DefaultServerGame=AAGame.AAGameDevelopment
    bAdminCanPause=true
    MaxPlayers=24
    GameDifficulty=+1.0
    bChangeLevels=True
    MaxSpectators=8
    MaxIdleTime=61
    MaxTimeMargin=+0.0
    TimeMarginSlack=+1.35
    MinTimeMargin=-1.0
    TotalNetBandwidth=32000
    MaxDynamicBandwidth=7000
    MinDynamicBandwidth=4000
    fFootstepNoiseLoudness=0.013
    fGunfireNoiseLoudness=1
    fGrenadeLandedNoiseLoudness=0.013
    fExplosionNoiseLoudness=1
    fBulletImpactNoiseLoudness=0.013
    fPawnDamagedNoiseLoudness=0.013
    fAIBulletCrackTravelDistance=100
    fAIBulletCrackRadius=320
    TimeLimit=0
    bKickLiveIdlers=true

    [Engine.AccessControl]
    IPPolicies=ACCEPT;*
    bAuthenticateClients=True
    bAuthenticateServer=True
    bAuthenticateListenHost=True
    MaxAuthRetryCount=3
    AuthRetryDelay=5
    AdminPassword=twlmatch
    GamePassword=matchtwl

    [DefaultPlayer]
    Name=Player
    Team=255

    [Engine.HUD]
    bMessageBeep=true
    HudCanvasScale=0.95
    ConsoleMessageCount=4
    ConsoleFontSize=5
    MessageFontOffset=0
    bShowHUD=true
    bShowDirectorInfoDebug=false
    bShowDirectorInfoHUD=false
    DebugDisplay=AI

    [Engine.PlayerController]
    bAimingHelp=false
    InteractDistance=512
    bCheckRelevancyThroughPortals=true
    MaxConcurrentHearSounds=32
    bLogHearSoundOverflow=FALSE
    bShowKismetDrawText=True
    ForceFeedbackManagerClassName=WinDrv.XnaForceFeedb ackManager

    [Engine.Weapon]
    Priority=-1.0

    [Engine.WorldInfo]
    DefaultGravityZ=-750.0
    RBPhysicsGravityScaling=1.0
    MaxPhysicsSubsteps=5
    SquintModeKernelSize=128.0
    EmitterPoolClassPath=Engine.EmitterPool
    DecalManagerClassPath=AAGame.AADecalManager
    FractureManagerClassPath=Engine.FractureManager
    FracturedMeshWeaponDamage=1.0
    ChanceOfPhysicsChunkOverride=1.0
    bEnableChanceOfPhysicsChunkOverride=FALSE
    FractureExplosionVelScale=1.0
    DefaultAmbientZoneSettings=(bIsWorldInfo=true)
    bPersistPostProcessToNextLevel=TRUE
    bAllowHostMigration=TRUE
    HostMigrationTimeout=15
    bAllowTemporalAA=True
    bNoMobileMapWarnings=True
    bShowLightingRebuildMessage=TRUE

    [Engine.AutoTestManager]
    NumMinutesPerMap=50
    #CommandsToRunAtEachTravelTheWorldNode=MemLeakChec k
    #CommandsToRunAtEachTravelTheWorldNode=SNAPSHOTMEM ORY
    bExitOnCyclesComplete=true
    NumAutomatedMapTestingCycles=1
    AutomatedMapTestingList=BDX_Breach_EX_Benchmark
    AutomatedMapTestingList=BDX_Lockdown_EX_Benchmark
    AutomatedMapTestingList=BDX_Siege_EX_Benchmark
    AutomatedMapTestingList=FLO_ColdFront_Benchmark
    AutomatedMapTestingList=FLO_Downtown_EX_Benchmark
    AutomatedMapTestingList=FLO_Hospital_EX_Benchmark
    AutomatedMapTestingList=FLO_Slums_Benchmark

    [Engine.DecalManager]
    DecalLifeSpan=30.0

    [Engine.UIDataStore_GameResource]
    ElementProviderTypes=(ProviderTag="GameTypes",Prov iderClassName="Engine.UIGameInfoSummary")

    [GameFramework.GameCheatManager]
    DebugCameraControllerClassName=GameFramework.Debug CameraController

    [GameFramework.MobileHud]
    bShowMobileHud=true
    bShowGameHud=false

    [GameFramework.MobileInputZone]
    RenderColor=(R=255,G=255,B=255,A=255)
    InactiveAlpha=0.5
    SizeX=100
    SizeY=100
    VertMultiplier=1.0
    HorizMultiplier=1.0
    bUseGentleTransitions=true
    ResetCenterAfterInactivityTime=3.0
    ActivateTime=0.6
    DeactivateTime=0.2
    TapDistanceConstraint=5
    bApplyGlobalScaleToActiveSizes=true
    AuthoredGlobalScale=2.0

    [GameFramework.FrameworkGame]
    RequiredMobileInputConfigs=(GroupName="DebugGroup" ,RequireZoneNames=("DebugStickMoveZone","DebugStic kLookZone","DebugLookZone"))

    [DebugLookZone MobileInputZone]
    InputKey=MouseY
    HorizontalInputKey=MouseX
    TapInputKey=MOBILE_Fire
    Type=ZoneType_Trackball
    bRelativeSizeX=true
    bRelativeSizeY=true
    X=0
    Y=0
    SizeX=1.0
    SizeY=1.0
    VertMultiplier=-0.0007
    HorizMultiplier=0.001
    Acceleration=12.0
    Smoothing=1.0
    EscapeVelocityStrength=0.85
    bIsInvisible=1
    TapDistanceConstraint=32

    [DebugStickMoveZone MobileInputZone]
    InputKey=MOBILE_AForward
    HorizontalInputKey=MOBILE_AStrafe
    Type=ZoneType_Joystick
    bRelativeX=true
    bRelativeY=true
    bRelativeSizeX=true
    bRelativeSizeY=true
    X=0.05
    Y=-0.4
    SizeX=0.1965
    SizeY=1.0
    bSizeYFromSizeX=true
    VertMultiplier=-1.0
    HorizMultiplier=1.0
    bScalePawnMovement=true
    RenderColor=(R=255,G=255,B=255,A=255)
    InactiveAlpha=0.25
    bUseGentleTransitions=true
    ResetCenterAfterInactivityTime=3.0
    ActivateTime=0.6
    DeactivateTime=0.2
    TapDistanceConstraint=5

    [DebugStickLookZone MobileInputZone]
    InputKey=MOBILE_ALookUp
    HorizontalInputKey=MOBILE_ATurn
    Type=ZoneType_Joystick
    bRelativeX=true
    bRelativeY=true
    bRelativeSizeX=true
    bRelativeSizeY=true
    VertMultiplier=-0.5
    HorizMultiplier=0.35
    X=-0.2465
    Y=-0.4
    SizeX=0.1965
    SizeY=1.0
    bSizeYFromSizeX=true
    RenderColor=(R=255,G=255,B=255,A=255)
    InactiveAlpha=0.25
    bUseGentleTransitions=true
    ResetCenterAfterInactivityTime=3.0
    ActivateTime=0.6
    DeactivateTime=0.2
    TapDistanceConstraint=5

    [Configuration]

    [AAGame.AAAccessControl]
    VoteKickBanTime=0
    ROEKickBanTime=0

    [Engine.GameReplicationInfo]
    ServerName=TWL match server

    [AAGame.AAGameInfo]
    GameplayEventsWriterClassName=Engine.GameplayEvent sWriter
    bLogGameplayEvents=false
    GameSettingsUpdateInterval=20.0
    bAutoDemoRecEnabled=true
    DemoRecDir=
    TimeToSelfKill=20.0
    InitialConnectionKillTimeout=90.0
    AAMaxPlayersAllowed=32

    [AAGame.AADataStore_OnlineGameSearch]
    MapRotationList=BDX_Breach_EX
    MapRotationList=BDX_Crossfire_C4
    MapRotationList=BDX_Lockdown_EX
    MapRotationList=BDX_Springstreet_VIP
    MapRotationList=BDX_Siege_EX
    MapRotationList=BDX_InnerHospital_EX
    MapRotationList=BDX_Watchdog_C4
    MapRotationList=BDX_Intercept_EX
    MapRotationList=BDX_Raptus_EX
    MapRotationList=BDX_Furious_TH
    MapRotationList=BDX_Shadowstep_EX
    MapRotationList=BDX_Springstreet_EX
    MapRotationList=FLO_InsurgentCamp_AC
    MapRotationList=FLO_Sandstorm_TH
    MapRotationList=FLO_InnerHospital_EX
    MapRotationList=FLO_StoneRuins_C4
    MapRotationList=FLO_Intercept_VIP
    MapRotationList=FLO_Checkout_EX
    MapRotationList=FLO_Homestead_C4
    MapRotationList=FLO_InnerHospital_VIP
    MapRotationList=FLO_Downtown_EX
    MapRotationList=FLO_CabinFever_TH
    MapRotationList=FLO_Homestead_VIP
    MapRotationList=FLO_Intercept_EX
    MapRotationList=FLO_Watchdog_C4
    MapRotationList=FLO_Slums_VIP
    MapRotationList=FLO_RockyRoad_EX
    MapRotationList=FLO_Overload_VIP
    MapRotationList=FLO_Raptus_EX
    MapRotationList=FLO_Coldfront_C4
    MapRotationList=FLO_Redline_VIP
    MapRotationList=FLO_Rusneyev_EX
    MapVoteList=BDX_Breach_EX
    MapVoteList=BDX_Bridge_EX
    MapVoteList=BDX_Checkout_EX
    MapVoteList=BDX_Crossfire_C4
    MapVoteList=BDX_Crossfire_EX
    MapVoteList=BDX_Furious_TH
    MapVoteList=BDX_InnerHospital_EX
    MapVoteList=BDX_InnerHospital_VIP
    MapVoteList=BDX_Intercept_C4
    MapVoteList=BDX_Intercept_EX
    MapVoteList=BDX_Lockdown_EX
    MapVoteList=BDX_OuterHospital_C4
    MapVoteList=BDX_Raptus_EX
    MapVoteList=BDX_Redline_C4
    MapVoteList=BDX_Redline_EX
    MapVoteList=BDX_Rusneyev_EX
    MapVoteList=BDX_Shadowstep_EX
    MapVoteList=BDX_Siege_C4
    MapVoteList=BDX_Siege_EX
    MapVoteList=BDX_Springstreet_EX
    MapVoteList=BDX_SpringStreet_VIP
    MapVoteList=BDX_Watchdog_C4
    MapVoteList=FLO_Bridge_EX
    MapVoteList=FLO_BridgeNight_EX
    MapVoteList=FLO_CabinFever_TH
    MapVoteList=FLO_Checkout_EX
    MapVoteList=FLO_ColdFront_C4
    MapVoteList=FLO_ColdFront_EX
    MapVoteList=FLO_Downtown_EX
    MapVoteList=FLO_Furious_TH
    MapVoteList=FLO_HarborAssault_TH
    MapVoteList=FLO_HarborAssaultNight_TH
    MapVoteList=FLO_Homestead_C4
    MapVoteList=FLO_Homestead_VIP
    MapVoteList=FLO_Hospital_EX
    MapVoteList=FLO_InnerHospital_EX
    MapVoteList=FLO_InnerHospital_VIP
    MapVoteList=FLO_InsurgentCamp_AC
    MapVoteList=FLO_Intercept_C4
    MapVoteList=FLO_Intercept_EX
    MapVoteList=FLO_Intercept_VIP
    MapVoteList=FLO_Overload_C4
    MapVoteList=FLO_Overload_VIP
    MapVoteList=FLO_Raptus_EX
    MapVoteList=FLO_Redline_C4
    MapVoteList=FLO_Redline_EX
    MapVoteList=FLO_RedLine_VIP
    MapVoteList=FLO_RockyRoad_EX
    MapVoteList=FLO_Rusneyev_EX
    MapVoteList=FLO_Sandstorm_TH
    MapVoteList=FLO_Slums_C4
    MapVoteList=FLO_Slums_TH
    MapVoteList=FLO_Slums_VIP
    MapVoteList=FLO_StoneRuins_C4
    MapVoteList=FLO_Watchdog_AC
    MapVoteList=FLO_Watchdog_C4
    TrainingMapList=STX_Tutorial
    TrainingMapList=STX_Giunta_Range
    TrainingMapList=STX_Swenson_Range
    ShoothouseMapList=SH_870MCS
    ShoothouseMapList=SH_M4
    ShoothouseMapList=SH_M9
    ShoothouseMapList=SH_M14
    ShoothouseMapList=SH_M16
    ShoothouseMapList=SH_M24
    ShoothouseMapList=SH_M67
    ShoothouseMapList=SH_M249

    [AAGame.AAGameMultiplayerBase]
    MinNetPlayers=6
    NetWait=60
    BeginningOfRoundDelay=12
    SwapRoundDelay=6
    bPlayAllRounds=true
    ServerNeedsUGCMapsUpdateDelay=600
    bServerSteamUGCAutoUpdate=true

    [AAGame.AAGamePVPBase]
    bScaleWithNumPlayers=true
    MaxTeamSizeBDX=6
    MaxTeamSizeFLO=6
    TimeLimitOverrideBDX=180
    TimeLimitOverrideFLO=180
    RoundsPerMatchBDX=16
    RoundsPerMatchFLO=15

    [AAGame.AAGameReplicationInfo]
    ForbidGrenadeTimeFLO=0
    ForbidGrenadeTimeBDX=0
    bDefaultOnlyAllowAutoPick=false
    bDefaultAllowControllerAimAssist=false
    bOnlineVoiceEnabled=true
    sDefaultServerOwnerName=
    sDefaultServerOwnerWebsite=
    sDefaultServerHostingCompany=
    sDefaultAdminName=
    sDefaultAdminEmail=
    sDefaultServerMOTD=Visit the TWL! www.teamfarfare.com
    sDefaultAdminMessage=Welcome to match, gl & hf !

    bDefaultAllowKickPlayerVoting=false
    bDefaultAllowChangeMapVoting=true
    bDefaultAllowSetNextMapVoting=true
    bDefaultAllowRestartMissionVoting=true
    bDefaultAllowScrambleTeamsVoting=true
    DefaultVoteDuration=15
    bDefaultAllowAARMapVoting=true
    bDefaultHardcoreMode=false
    bDefaultAutoBalanceTeams=false
    bDefaultReduceFriendlyFire=false
    bDefaultROEEnabled=false
    bDefaultAllowBleedOut=true
    bDefaultAllowEnemyFireMapDot=false
    bDefaultAutoReloadEnabled=true
    bDefaultReviveOnHeadshots=false
    MaxRevives=0
    bDefaultShadowsAllowed=false
    bDefaultAnchoringAllowed=true
    bHUD_ForceMinimalHUD=false
    bDefaultHUD_ForcePlayerCountOff=true
    bDefaultHUD_ForceInWorldEnemySpots=false
    bDefaultHUD_ForceActivityFeedOff=false
    bHUD_ForceHitIndicatorOff=true
    bAllowAdminSpectate=true
    bAllowSpectateMode_ActionCam=true
    bAllowSpectateMode_3pOrbit=true
    bAllowSpectateMode_FreeCam=true
    bDefaultForceSpectateTeamScreenFX=false
    bDefaultAllowOccludedMeshSpectate=true
    bDefaultUseRoles=true
    bDefaultUseServerSideHitDetection=false
    bDefaultAllowGlobalVoiceChat=true
    bDefaultAllowSpectatorVoiceChat=true
    bDefaultAllowGlobalTextChat=true
    ProneRetryTimer=1.0

    [AAGame.AAPlayerController]
    FriendlyFireHitLimit=4
    bPunkbusterMsgs=false
    bHoldToSprint=false
    bDoubleTapSprint=false
    bGrenadesInWeaponCycle=false
    fMasterVolume=1.f
    fMusicVolume=0.8f
    fUIVolume=0.8.f
    fSoundEffectsVolume=100.f
    fVOVolume=100.f
    bMuteWhenFocusLost=true
    bMuteVOIPWhenFocusLost=false
    bVOIPEnabled=true
    bRoundEndWarningMusic=true
    Audio_VoiceSelection=255
    bDisplayNumPing=true
    bCameraBob=false
    sNonAuthSoldierName=DidNotSetName
    VIPProbabilityRank=VPROB_Normal
    bParentalLock_Violence=false
    bParentalLock_VOIP=false
    bParentalLock_Chat=false
    bUseDualRenderScopes=false
    GameSettingsUpdateInterval=15
    AimAssistTargetAngle=.94
    AimAssistTargetAngleLarge=.9
    AimAssistTargetSearchTime=0.1f
    AimAdhesionSoftenAngle=0.99993
    AimAdhesionMinSoftenAngleStrength=0.75
    AimAdhesionInterpSpeed=0.001
    AimSnapDelay=2
    bSwitchToWeaponOnPickup=true
    PawnCamoIdx[0]=-1
    PawnCamoIdx[1]=-1
    PawnCamoIdx[2]=-1
    PawnCamoIdx[3]=-1
    PawnCamoIdx[4]=-1
    HeadPreference[0]=HEAD_White
    HeadPreference[1]=HEAD_White
    HeadPreference[2]=HEAD_White
    HeadPreference[3]=HEAD_White
    HeadPreference[4]=HEAD_White
    BadgePreference=0
    GearPreference[0]=0
    GearPreference[1]=0
    GearPreference[2]=0
    GearPreference[3]=0
    GearPreference[4]=0
    bShowOccludedMeshes=true
    BugReportURL=http://bugreport.americasarmy.com/
    BugReportMethod=AAPC_RM_DefaultBrowser
    CommendOrReportPlayerURL=http://www.americasarmy.com/support/abuse
    CommendOrReportPlayerMethod=AAPC_RM_DefaultBrowser
    PlayerInfoURL=https://www.americasarmy.com/support/abuse
    fSafeArea=1.0

    [AAGame.AAPawn]
    AimAdhesionRelativeVelocity=0.005
    AimAdhesionInterpSpeedLow=1.5
    AimAdhesionInterpSpeedHigh=15
    AimAdhesionNonMovingStrengthModifier=0.001
    AimAdhesionRunningStrengthModifier=0.25
    AimFrictionRunningStrengthModifier=0.25
    AimFrictionMinDistance=500
    AimFrictionMaxDistance=3000
    AimFrictionGamepadSensitivityMod=0.05
    AimFrictionMaxStrength[0]=0.25
    AimFrictionMaxStrength[1]=0.50
    AimAdhesionRawJoyMin=0.5
    AimSnapTargetBones=true
    SightCheckBones=Head
    SightCheckBones=L_Shoulder
    SightCheckBones=R_Shoulder
    SightCheckBones=Pelvis
    SightCheckBones=L_Knee
    SightCheckBones=R_Knee
    AimAssistCheckBones=Right_Eye
    AimAssistCheckBones=Left_Eye
    AimAssistCheckBones=BackSling
    AimAssistCheckBones=ChestSling
    AimAssistCheckBones=Spine2
    AimAssistCheckBones=L_Wrist
    AimAssistCheckBones=R_Wrist
    AimAssistCheckBones=L_Shoulder
    AimAssistCheckBones=R_Shoulder
    AimAssistCheckBones=L_Elbow
    AimAssistCheckBones=R_Elbow
    AimAssistCheckBones=Pelvis
    AimAssistCheckBones=L_Knee
    AimAssistCheckBones=R_Knee
    AimAssistCheckBones=L_Ankle
    AimAssistCheckBones=R_Ankle
    AimAssistCheckBones=L_Toe
    AimAssistCheckBones=R_Toe
    AimAssistTargetPoints=(BoneName=Right_Eye, bHighAnim=false, bValidBulletMag=false, BoneOffset=(X=-3.000000,Y=0.000000,Z=0.000000))
    AimAssistTargetPoints=(BoneName=Left_Eye, bHighAnim=false, bValidBulletMag=false, BoneOffset=(X=-3.000000,Y=0.000000,Z=0.000000))
    AimAssistTargetPoints=(BoneName=BackSling, bHighAnim=false, bValidBulletMag=true, BoneOffset=(X=4.000000,Y=0.000000,Z=0.000000))
    AimAssistTargetPoints=(BoneName=ChestSling, bHighAnim=false, bValidBulletMag=true)
    AimAssistTargetPoints=(BoneName=Spine2, bHighAnim=false, bValidBulletMag=true)
    AimAssistTargetPoints=(BoneName=L_Wrist, bHighAnim=false, bValidBulletMag=true)
    AimAssistTargetPoints=(BoneName=R_Wrist, bHighAnim=false, bValidBulletMag=true)
    AimAssistTargetPoints=(BoneName=L_Shoulder, bHighAnim=false, bValidBulletMag=true)
    AimAssistTargetPoints=(BoneName=R_Shoulder, bHighAnim=false, bValidBulletMag=true)
    AimAssistTargetPoints=(BoneName=L_Elbow, bHighAnim=false, bValidBulletMag=true)
    AimAssistTargetPoints=(BoneName=R_Elbow, bHighAnim=false, bValidBulletMag=true)
    AimAssistTargetPoints=(BoneName=Pelvis, bHighAnim=false, bValidBulletMag=true)
    AimAssistTargetPoints=(BoneName=L_Knee, bHighAnim=true, bValidBulletMag=true)
    AimAssistTargetPoints=(BoneName=R_Knee, bHighAnim=true, bValidBulletMag=true)
    AimAssistTargetPoints=(BoneName=L_Ankle, bHighAnim=true, bValidBulletMag=true)
    AimAssistTargetPoints=(BoneName=R_Ankle, bHighAnim=true, bValidBulletMag=true)
    AimAssistTargetPoints=(BoneName=L_Toe, bHighAnim=true, bValidBulletMag=true)
    AimAssistTargetPoints=(BoneName=R_Toe, bHighAnim=true, bValidBulletMag=true)

    [AAGame.AASteamClientAuthentication]
    bKickIfNoAAUAccount=true

    [AAGame.AASteamServerAuthentication]
    bDisableMBSUpdatingMessage=true

    [AAGame.AAOnlineGameSearch]
    AutoCreateOnlineGameFallback=true
    ShortTimer=0.001
    SearchWaitTime=1.5
    SearchRetryTime=3.5
    CancelFinalizeTime=3.0
    HostWaitPhaseTime=60
    MaxSearchRound=4
    DedicatedServerBonus=100
    PopulationSpreadScaler=8
    PingScaler=-1

    [AkAudio.AkComponent]
    OcclusionUpdateFrequency=0.4f
    OcclusionUpdateRandomization=0.2f
    OcclusionInterpolationTime=0.35f
    BSPMinOcclusion=0.1
    BSPMaxOcclusion=0.4
    BSPMinOcclusionThickness=50
    BSPMaxOcclusionThickness=600
    BSPMinObstruction=0.0
    BSPMaxObstruction=0.5
    BSPMinObstructionThickness=50
    BSPMaxObstructionThickness=400
    MaxOcclusionDistance=7000.0f

    [AAGame.AADebugCommands]
    CommandWidgetX=10
    CommandWidgetY=150

    [AAGame.AAWeapon]
    AimAdhesionConfiguration=(bEnabled=false, StandardStrength=500, SightedStrength=600, MinDistance=0.0, MaxDistance=6000.0, OuterRadius=0.981, InnerRadius=0.9994)
    BulletMagnetismConfiguration=(bEnabled=false, StandardStrength=0.0, SightedStrength=0.0, MinDistance=0.0, MaxDistance=0.0, OuterRadius=0.0, InnerRadius=0.0)
    TightAimSnapConfiguration=(bEnabled=true, StandardStrength=2250, SightedStrength=0, MinDistance=0.0, MaxDistance=0, OuterRadius=0.987, InnerRadius=0)
    MinAimAssistDistance=100.0
    MaxAimAssistDistance=10000.0
    MinVisiblePawnPercent=0.00004
    MaxVisiblePawnPercent=0.0004

    [AAGame.AAWeap_Scope]

    [AAGame.AAWeap_M9Pistol]
    AimAdhesionConfiguration=(bEnabled=true, StandardStrength=1700, SightedStrength=2050, MinDistance=500.0, MaxDistance=6000.0, OuterRadius=0.968, InnerRadius=0)

    [AAGame.AAWeap_M1911Pistol]

    [AAGame.AAWeap_CZ2Pistol]

    [AAGame.AAeap_DevHandgun]

    [AAGame.AAWeap_Shotgun]
    AimAdhesionConfiguration=(bEnabled=true, StandardStrength=1700, SightedStrength=2050, MinDistance=500.0, MaxDistance=6000.0, OuterRadius=0.968, InnerRadius=0)

    [AAGame.AAWeap_M870Shotgun]

    [AAGame.AAWeap_SuperNovaShotgun]

    [AAGame.AAWeap_M4A1Rifle]
    AimAdhesionConfiguration=(bEnabled=true, StandardStrength=1700, SightedStrength=2050, MinDistance=100.0, MaxDistance=6000.0, OuterRadius=0.968, InnerRadius=0)

    [AAGame.AAWeap_AK105Rifle]

    [AAGame.AAWeap_M16A4Rifle]
    AimAdhesionConfiguration=(bEnabled=true, StandardStrength=1700, SightedStrength=2050, MinDistance=100.0, MaxDistance=6000.0, OuterRadius=0.968, InnerRadius=0)

    [AAGame.AAWeap_AK107Rifle]

    [AAGame.AAWeap_MP7A1SMG]
    AimAdhesionConfiguration=(bEnabled=true, StandardStrength=1700, SightedStrength=2050, MinDistance=100.0, MaxDistance=6000.0, OuterRadius=0.968, InnerRadius=0)

    [AAGame.AAWeap_M249LMG]
    AimAdhesionConfiguration=(bEnabled=true, StandardStrength=1700, SightedStrength=2050, MinDistance=100.0, MaxDistance=6000.0, OuterRadius=0.968, InnerRadius=0)

    [AAGame.AAWeap_RPKLMG]

    [AAGame.AAWeap_M14EBRRifle]
    AimAdhesionConfiguration=(bEnabled=true, StandardStrength=500, SightedStrength=500, MinDistance=0.0, MaxDistance=15000.0, OuterRadius=0.981, InnerRadius=0)
    TightAimSnapConfiguration=(bEnabled=true, StandardStrength=1000, SightedStrength=0, MinDistance=0.0, MaxDistance=0, OuterRadius=0.987, InnerRadius=0)

    [AAGame.AAWeap_DragunovSniper]

    [AAGame.AAWeap_M24Sniper]
    AimAdhesionConfiguration=(bEnabled=true, StandardStrength=500, SightedStrength=500, MinDistance=0.0, MaxDistance=15000.0, OuterRadius=0.981, InnerRadius=0)
    TightAimSnapConfiguration=(bEnabled=true, StandardStrength=1000, SightedStrength=0, MinDistance=0.0, MaxDistance=0, OuterRadius=0.987, InnerRadius=0)

    [AAGame.AAWeap_SV98Sniper]

    [IniVersion]
    0=1494126110.000000
    1=1507823635.000000

    ;polle2, use your ini version numbers
    Last edited by Sotaratsu; 10-14-2017 at 03:25 PM. Reason: Ini version update 14.10.


  3. #3
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    Updated 26.8.2017, file and text


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    anyone tried? it doesnt work for me so far

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    Can you tell which part doesnt work ? ini itself or putting it in use ?


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    the server is not showing up in the browser anymore, although the server state in the admin panel shows as running. Registering to steam auth fails as far as I think. As soon as I restore the previous ini file all is fine.

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    I think this may cause problem

    [Engine.GameReplicationInfo]
    ServerName=TWL match server

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    Quote Originally Posted by Pitpav View Post
    I think this may cause problem

    [Engine.GameReplicationInfo]
    ServerName=TWL match server
    Yes it will show with that name, its line which you can set what you want, I will test today that steam issue.
    I make that line red too in this ini post.


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    Quote Originally Posted by Sotaratsu View Post
    Yes it will show with that name, its line which you can set what you want, I will test today that steam issue.
    I make that line red too in this ini post.
    lol, of course I did change it, as well as the password

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    Okay I tested it, only server name and passwords changed... it worked fine... can find it from favourites ingame... also it is connected to steam, it shows ranks.

    One issue that I encoutered was that somehow ini version was wrong, if it differs from what it is supposed to be... it will reset... if it reset you have your server showing original name "Americas Army Proving ..... ". Or something went wrong when file was moved


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