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Thread: BF4 VS BF Hardline

  1. #11
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    BFH..... BFH was hated by 90% of the BF community without trying it... For some reason they can't handle that it had battlefield in it's name... No matter how good or bad it is, it will always be hated by a huge % of sheep.. Now I am not saying that you are a sheep if you dislike it, I am just saying most of the people that dislike it, never even played it.

    About 2/3 of UwG was on the hate train too, but they got it to play with other community members... Now I think almost all of them but a few liked it, but it didn't have the support it needed to stay strong and died to quickly...

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    BF4?
    Starting with the beta... unplayable
    okay thats a beta
    game comes out and is basically unplayable for me and many others for about the first 6 months... I remember they patched it one time and it worked great, they patched it again a week later and it went back to being messed up... It took them 2 years to get it to not be crap.. Given I hate the whole idea with DLCs, the base maps suck for the most part... I hate BF4, it's the devil!

    If you read all that xD

  2. #12
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    I'll admit that is me. I hate on it with no real reason. My biggest issue is j felt they were going to start pumping out a game each year like call of duty.

    I miss the days where a game was released and it was developed exclusively for some time before another came out.

  3. #13
    SUSPENDED Nicias's Avatar
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    Quote Originally Posted by Disturbius View Post
    I'll admit that is me. I hate on it with no real reason. My biggest issue is j felt they were going to start pumping out a game each year like call of duty.

    I miss the days where a game was released and it was developed exclusively for some time before another came out.
    I just want everyone to have this mindset put forth by Blizzard when impatient Diablo fans were flooding their forums about Diablo III's release date.

    "Thank you for voicing your concerns. I realize you and many other people are excited to play the game, and are probably feeling a bit let down that we haven’t yet announced a release date. While you bring up a number of points of speculation, I just want to cut right to it and state that the reason we don’t have a release date yet is because the game isn’t yet where we want it to be in terms of our quality standards. We aren’t holding it back on account of any one piece of the game, or for any other outside factors. While it is indeed playable from beginning to end, we’re still actively working on many individual game elements and the ways that they interact with one another, with a great deal of iterative tweaking, balancing, polishing, adjusting, redesigning, and retesting going on. We’re going to continue beta testing, and before too long that’s going to include a large influx of new invites.

    Much of this iteration obviously takes place behind closed doors, so I can sympathize with the concerns about the lack of visible progress, and the sentiment that we should just go ahead and ship the game. Until we’re able to reveal more of the results, I can only assure you that we are indeed working on critical game systems that directly impact the core of the experience.

    I also realize a lot of people were hoping for a release date announcement at the VGAs. We’re simply not going to be able to dispel or comment on release date rumors and speculation every time someone expects an announcement. We’ll be announcing a release date when we determine the game is ready, and not holding it back just to line it up with any particular game-industry event.

    The bottom line is that development of our games and preparations for release are long and complicated. We’re just as excited to get the final version into your hands as you are to play it, but making sure it lives up to our quality standards will always be the most important factor in that process."

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